

but all that don't excuse Super Tennis Blast from being so irritatingly minimal. One can also charge a shot to make it more effective, and most importantly, accurate, since you also have to aim with an invisible "cursor" before using your racket, with the risk of throwing the ball out of bounds. When you try to get in hitting position, pressing a button "locks" the character in place, and, depending on the type of button pressed, you can whack the ball in various ways, providing a subtle tactical aspect to what is otherwise a simple, casual-friendly game. That said, the actual process of playing is definitely enjoyable, mainly due to how everything controls.

As a result every match is lifeless, and has a pretty slow pace, something that can bring you to sleep when in the relatively long, World Tour mode. It's also pretty easy to get bored while playing due to how the developer has, for some strange reason, removed all music, and didn't handle its creation with an arcade mindset. Apart from a certain mode that lets one introduce all sorts of weird modifiers to a match, this is just tennis, and nothing more than that. This is simply way too barebones, with no interesting power-ups, or anything else to spice things up a bit. Is it one? Sadly not as much as it should. Having said that, why choose this over any other tennis video game? Of course, no one expects this to be a realistic take on tennis like the Top Spin or Tennis Elbow series, but a more "game-y" kind of experience. So, no, a shovelware-esque, Appstore title Super Tennis Blast is not. Thankfully, once in court, the action feels quite good, with tight and responsive controls, and with the occasional clunky movement being an easy to forgive, minor issue.
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The extremely simple, colourful cartoon look, gives some strong, mobile-oriented, indie game vibes.
